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Active Media research school : Spreety TV Online Glossary

The following is a subset of an encyclopedic dictionary, graciously provided by Hollywords. For more information, please go to www.hollywords.org.

Active Media research school ACADEMIC n. A research tradition (rather than a specific educational institution) concerning the effects of video games that relies primarily on laboratory-based experiments, correlational and self-reporting studies, and reads any behavior changes in those under study as evidence of the direct effects of media being studied. Active Media research, which is heavily influenced by North American psychological traditions, identifies a number of related theories used to predict aggressive behavior through video game playing, including social learning (imitation), arousal, and cognitive priming theories. This school of research often argues that a clear link exists between video game violence and violent behavior in young people. Critics of Active Media research point out that this approach relies heavily on laboratory-based experiments rather than real world studies and often uses students as test subjects, rather than actual gamers. Compare Active User research school.


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